Tag: race

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  • Thols

    National Traits

    The Thols are a group of human-like creatures and constructs. All of them avoid attempting to practice Arcane magic, as even the unreligious ones will still obey the laws from the Theocracy. As a result, the ability to …

  • Brints

    h4. National Traits Brints are primarily Goblinoids. As a whole, they have about an even split between nonreligious and [[Geygan]]. Proportionately, this is the largest group of Geygans in any nationality. Being of the closest thing to a neutral …

  • Aegs

    h4. NOTE: There's a lot of races to upload. I'll start with the ones requested and slowly add from there. Each Aegrynd Race has a species and an [[Elemental Attunement]]. Choose one of the Ability Score increases from each the Alignment and the Race. …

  • Canid

    * *Ability Score:* +2 Str or Cha * *Skill Bonuses:* Athletics, Diplomacy * *Pack Leadership:* Bloodied allies within 3 squares gain a +1 racial bonus to AC. * *Born Tracker:* When you make a skill check to track, gain an +2 bonus to the roll. …

  • Feline

    * *Ability Score:* +2 Dex or Wis * *Skill Bonuses:* Acrobatics, Perception * *Feline Agility:* Ignore the first square of difficult terrain when calculating movement. * *Advantageous Claw:* When you have combat advantage, deal +1 damage per tier. …

  • Drakon

    * *Ability Scores:* +2 Con or Cha * *Skill Bonuses:* Arcana, Intimidate * *Draconic Constitution:* Add your Con mod to your healing surge value. * *Dragon Breath:* In addition to your elemental power, you can use Dragon Breath.

    Rodentia

    * *Size:* Small * *Ability Scores:* +2 Dex or Int * *Skill Bonuses:* Stealth, Thievery * *Underfoot:* You gain a +2 racial bonus to defenses against opportunity attacks. * *Scurry* When you have cover or concealment and you roll initiative, …

  • Herpet

    * *Ability Score:* +2 Con or Wis * *Skill Bonus:* Heal, Endurance * *Smooth Body:* Gain a +2 racial bonus to escape checks. * *Tough Body:* You gain a +1 racial bonus to Fortitude. [[Aegs | Back to Races]]

  • Ursid

    * *Ability Scores:* +2 Str or Con * *Skill Bonuses:* Endurance, Intimidate * *Bearly Contained Rage:* Gain a +1 bonus to attack rolls while bloodied. (Name will be changed (maybe)) * *Ferocious Growl:* Once per encounter, you can use an …

  • Bovine

    * *Ability Scores:* +2 Con or Wis * *Skill Bonuses:* Athletics, Nature * *Bull Charge:* You gain a +3 to attacks instead of the normal +1 when you make a charge attack * *Can Eat Anything:* You gain a +2 racial bonus to saving throws against …

  • Musteloids

    * *Ability Score:* +2 Dex or Cha * *Skill Bonuses:* Athletics, Thievery * *Nocturnal:* You have Nightvision 10. Nightvision functions similar to Darkvision, but showing in shades of green and being range-limited. Beyond the range of Nightvision, …

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