National Traits

Brints are primarily Goblinoids. As a whole, they have about an even split between nonreligious and Geygan. Proportionately, this is the largest group of Geygans in any nationality. Being of the closest thing to a neutral religion, Brints are the “go-between” of the Aegs and Thols. Large Brint cities will have small districts for each, and sell Thol machinery and Aeg enchanted items to the other, at a large profit, of course.

Coin is very important to Brints. As most have little combative abilities, many choose to hire at least one bodyguard. Some even take it a step further, hiring bodyguards to guard against bodyguards to discourage “accidental” negligence, causing death of the employer and theft of funds. Brints use money coupled with charisma to buy off potential threats and sometimes redirect them back to the sender.

Most Brints will join merchant guilds for protection. For fees or cuts of profits, the guilds provide trusted bodyguards to its members. Internally, separate merchant guilds will war, hiring assassins under the table to fight these shadow wars for them. Usually, when one guild knows it can’t outbuy the other, it will either usually disband or join the other guild.

Average Brints treat gold like most treat copper. However, they have learned that showing off their wealth is about the same as painting a target on their backs. They try to not flaunt their wealth, instead carrying only what they intend to spend while leaving the rest under lock and/or guard. Only the heads of the top merchant guilds will show their wealth, partially because, as guild heads, they are known to have it but mostly because they have layers upon layers of guards to protect them and their wealth.

Gameplay Mechanics

Brints are limited to these races:

  • Goblins: Goblins make up the largest portion of the Brints. They have become the symbol of outwitting and outfunding those who oppose Brints. Goblins can attempt a haggle, making either a Bluff or Diplomacy check opposed by the seller’s insight check to reduce an seller’s price by 10% to a minimum of the base value of an item. If they fail by five or more, the seller becomes angry and refuses to sell to anyone with the goblin at the time.
  • Hobgoblins: Although not quite as mentally adept, most Hobgoblins do make funds to rival that of Goblins, but more tend to have Beater jobs than their smaller counterparts. Hobgoblins, being larger, can make an intimidate check opposed by the seller’s insight to reduce the price of an item by 5%, even if it would reduce the price below the base cost. Fail by five or more and the seller turns hostile, perhaps even calling a guard.
  • Kobolds: This race isn’t as charismatic, but instead is sneakier. Kobolds have a knack of taking things without being noticed, which is how some earn their wealth. Others may turn towards assassination for their pay. Kobolds, being shifty, can increase the amount of money gained by selling an item by 10% by doing a Thievery check (opposed Perception check) on the money given to conceal some of it and claim enough was not given.
  • Orcs: Most consider them too bestial, but the Brints have seen their fellow greenskin as a valuable bodyguard. It is not in the Orcs’ nature to to deal with finances, however living with those who do grants them a +5 bonus to checks involving buying, selling, or appraising the value of items.

A complete write up of these races can be found in the Monster Manual. For player characters, add the bonuses listed here in addition to the normal racial traits. Common does not exist in Winlè, so Brints would speak “Brint” instead. Brints may choose to speak both Aeg and Thol in addition to the racial languages if given the ability.

Brints, if made adventurers, generally choose Primal sources to match their Geygan religion. Others have discovered Psionic abilities, and some find solace in a standard Martial sword or bow. However, Brints lack the devotion for Divine powers and not creative or studious enough to be able to use Arcane magics.


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