Cold

  • Coloration: Blues
  • Ability Score: +2 Int or Con
  • Mighty Glacier: While slowed or Immobilized, you have +1 to all defenses.
  • Power: You have the Frost Pulse Power.
Frost Pulse
Racial Power
You send out a pulse of freezing energy, hindering all close to you.
EncounterCold
Minor ActionClose Burst 1
Target: Each Creature in burst
Special: Before the attack, you may slow yourself until the end of your next turn. If you do, gain a +2 bonus to the attack roll.
Attack: Int+1 or Con+1 vs Fortitude
Hit: 1d6 + Int or Con cold damage, and the target is slowed.
Special: Increase the attack and damage to Mod+3 and 2d6+Mod at 11th level, and Mod+5 and 3d6+Mod at 21st level.

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Cold

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